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Old Dec 06, 2009, 11:12 AM // 11:12   #101
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No chance Jose
In 2 weeks time you'll ask for SS and 100b nerf.
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Old Dec 06, 2009, 11:14 AM // 11:14   #102
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Originally Posted by Nereida Shoal View Post
No chance Jose
In 2 weeks time you'll ask for SS and 100b nerf.
Someone asked to change Barrage already .... how fun it is to nerf all skills that have some power instead buffing the ones that are so useless that you would delete them from the game.
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Old Dec 06, 2009, 12:02 PM // 12:02   #103
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Originally Posted by upier View Post

So help me out a bit with this. If I understand correctly, Splinter caused NPCs to blow up. Way to much damage, way to fast.
I am guessing this is what you meant with:

So, what's the difference with the MoP issue?
That it was used in PvP?
If I also remember correctly PvP NPCs were also nerfed after complaints that they did 1xx+ damage per hit with power shot, after the change to VoD that increased NPC damage at VoD.

So, if we going to MoP damage based on a nerf to splinters damage because of PvP , shall we also nerf MOB damage? I mean they deal a lot more than 1xx+ damage per hit!
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Old Dec 06, 2009, 12:28 PM // 12:28   #104
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Wow, whats up with all these idiots demanding to change every damn single spell that deals any form of damage?

Lookign back at the Topics;
Nerf Ursan (Countless)
Nerf SF (also countless)
Nerf Dwaynas Kiss
Nerf Barbs
Nerf SS
Nerf Minons
Nerf Soul Reaping
Nerf Save yourself
Nerf Spell Breaker
Nerf Obsidian Flesh
Nerf PvE Skills
Nerf MoP
Every one of them is from players that have not understood the mechanics of either;
A ) the Class they wish to Nerf (Necros are Masters of indirect damage and party damage support)
B ) The idea that GW consists of more than X Skill they wish to nerf). Just dont use the damn skill, shut up and learn the damn game
C ) Just trolling, Flaming or Crying that they are too dumb to use the skill (Like here) correctly.

I Have MoP stapled on quite a few of my Necro Bars... and do you know what? I manage to use it without a single Hero or Henchman using any tanking skills, no 600 Monk, no SF, no Obbyflesh.

MoP is an amazingly good skill if you know how to use it. It will blow up everything in seconds... if you know how to use it.... If not, then it will do absolutely no damage what so ever.
Its the same with FoWSC groups. I have seen some fail at the Forgemaster because players stood too close to the Forgemaster and got hexed with MoP themselves from the Necro Foes or they failed in the Forrest, because they bunched up too close to the NPC that shouldnt be damaged (Forgot the name, but you know which one I mean). This shows that MoP can easily also effectively work against you, so I see no reason to nerf that skill.
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Old Dec 06, 2009, 03:59 PM // 15:59   #105
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Originally Posted by Rushin Roulette View Post
Wow, whats up with all these idiots demanding to change every damn single spell that deals any form of damage?
Doesn't include this thread. This thread is about a skill that does obscene amount of damage which makes the game imbalanced.

If Cry of Pain was seen as too powerful (which required "technique") then so should Mark of Pain.
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Old Dec 06, 2009, 04:40 PM // 16:40   #106
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It seems to me that a combination of skill/s along with mark of pain is the problem not the skill itself? Alone the skill is not really so great.

But then again the same can be said for many other skills Alone they can and do suck bad but a combination of skills can be deadly.
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Old Dec 06, 2009, 05:41 PM // 17:41   #107
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another thread made by someone who has no clue


MoP is in no way overpowered

MoP aoe spike can be seen as overpowered

the spike comes from the fact that splinter and 100b both do PHYSICAL damage, that is what you'd have to change if you wanted to kill manly spike
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Old Dec 06, 2009, 05:50 PM // 17:50   #108
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No thanks..because it does to much damage? its not even a damage spell, its only useful when triggered by physical damage thus, blind/or reckless haste would counter it?
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Old Dec 06, 2009, 06:17 PM // 18:17   #109
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Originally Posted by Dervish Kid View Post
its not even a damage spell, its only useful when triggered by physical damage thus, blind/or reckless haste would counter it?
Two things. You'd need mass blind and Reckless Haste wouldn't do much. Second, it is a damage spell. It's hard take your view seriously when you say that.

So.

If Mark of Pain isn't over powered? That means rangers, dervish, mesmers, and elementalists should be able to smash face with X000 damage single spells? Oh wait, they can do hundreds with a spear when someone has Mark of Pain.

Really, 100b is nice, but not required.

Last edited by Cuilan; Dec 06, 2009 at 06:21 PM // 18:21..
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Old Dec 06, 2009, 07:55 PM // 19:55   #110
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If MoP was overpowered, it's been overpowered long, long before this thread. I don't see why only now it's being mentioned. If it was really a problem, you would have made this thread alongside whichever skill update brought it into its current state. /notsigned
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Old Dec 06, 2009, 08:09 PM // 20:09   #111
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5o i hurd peepal com hear tu complayne abowt skilz.

Wish they would just clear up these QQ threads.

/notsigned
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Old Dec 06, 2009, 08:39 PM // 20:39   #112
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Originally Posted by Zahr Dalsk View Post
you would have made this thread alongside whichever skill update brought it into its current state. /notsigned
That's pretty silly and doesn't give any reason why something should stay the same.
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Old Dec 06, 2009, 08:51 PM // 20:51   #113
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Quote:
Originally Posted by Cuilan View Post
If Mark of Pain isn't over powered? That means rangers, dervish, mesmers, and elementalists should be able to smash face with X000 damage single spells? Oh wait, they can do hundreds with a spear when someone has Mark of Pain.

Really, 100b is nice, but not required.
And sometimes MOP will deal exactly 0 damage.

So it isn't "press 1 button = thousands of damage".

If it was "press 1 button = thousands of damage" sure it would be overpowered.

You can say that it doesn't take much skill to achieve all optimal conditions, but compared to other things in PvE...

PvE RPG games were never known to be incredibly challenging.
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Old Dec 06, 2009, 08:54 PM // 20:54   #114
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Originally Posted by Cuilan View Post
That's pretty silly and doesn't give any reason why something should stay the same.
Why'd you wait so long to complain then?
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Old Dec 06, 2009, 09:39 PM // 21:39   #115
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Quote:
Originally Posted by Cuilan View Post
That's pretty silly and doesn't give any reason why something should stay the same.
Hi , have you read any answers ? that would be true if you ignore 99% of the answers to this thread.
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Old Dec 06, 2009, 09:47 PM // 21:47   #116
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It is a single skill that causes bascially AOE dmg for a melee person. So group up a big group= more dmg. Be the same and say casting searing flames or some other AOE spell.

NOT SIGNED
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Old Dec 06, 2009, 10:18 PM // 22:18   #117
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Are we talking about in HM or NM? A skill's effectiveness doesn't really matter in NM cuz NM is easy mode and you could prolly complete each campaign w/o any skills in your bar at all. What matters is how a skill does in HM. Good skills can be used for farming and general PvE but just because a skill is used in farming doesn't make it degenerate.

I'm not impressed as to how ANet deals with "broken" skills or farming builds. The EW nerf singlehandedly made me shelf my Ranger for 2 years. I absolutely loved trapping and had gotten skilled enough to solo trap in UW. This was the SF farm before SF farming and enough people QQ'ed about it that ANet simply made a key skill obsolete. EW was good for more than solo trapping but now people barely remember it exists. I'm happy ANet hasn't simply nerfed every half-decent skill because some bloke can't get in a party w/o being one of the preferred classes or because someone is envious of his pal with Obby armor, a VS, etc and wants to stop his money train.
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Old Dec 07, 2009, 12:24 AM // 00:24   #118
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The damage output from MoP is easy to achieve on any level if you just do three things (effectively known as a combo).

1) Rally the mob - keep all those pesky party members out of your aggro bubble and get the enemies in a juicy circle. This can be done by most melee professions.

2)Snare them, Grasping Earth is an ideal choice.

3)Ping your target and let the physical damage rip.

Of course this can be done with any AoE skill from many other lines, people just prefer it because of Hundred Blades + Whirlwind Attack ability to hit the hexed target many times.

And this can all be done without a perma sin.

You might call it tank'n'spank, I call it "Hey! The AI stands in one spot because they're stupid!"

Really, MoP is a skill designed for intelligent use, considering that if your party is doing mainly physical damage it is probably not outputting large amounts of area of affect. And it's really hit or miss unless it's in the hands of a skilled player.

Last edited by LunchboxOctober; Dec 07, 2009 at 12:31 AM // 00:31..
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Old Dec 07, 2009, 01:58 AM // 01:58   #119
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Can we nerf signet of return?
i feel its to powerful of a res. with no energy cost and repeatable res..its WAY to overpowered!

After that can we nerf this silly thread of people wanting to nerf skills just because they are re-tard-did.

pls close thread
if there is a god
/signed nerf muffins with crumbs
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Old Dec 07, 2009, 10:13 AM // 10:13   #120
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Quote:
Originally Posted by LunchboxOctober View Post
And it's really hit or miss unless it's in the hands of a skilled player.
The question is - is it too much of a hit in the hands of a skilled player? Is the reward too big?
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